Covers all the basics you need to start making your own games.
It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. This new book will cover some of the updates and new functions. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. Y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Introduction To Game Design Programming In GameMaker Studio 2 Book Review: No prior programming experience is required. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design.
He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. You learn how to create real-world video games based on classic and legendary video game genres. Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. Game Development with GameMaker Studio 2 Book Review:Ĭreate games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.The book concludes with a teacher's section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.The book has just under 300 pages, these are the chapters:IntroductionChapter 1 VariablesChapter 2 ConditionalsChapter 3 DrawingChapter 4 Drawing ContinuedChapter 5 Keyboard Input & Simple MovementChapter 6 Objects & EventsChapter 7 SpritesChapter 8 Health, Lives & ScoreChapter 9 MouseChapter 10 AlarmsChapter 11 CollisionsChapter 12 RoomsChapter 13 BackgroundsChapter 14 SoundsChapter 15 Splash Screens & MenuChapter 16 RandomChapter 17 AIChapter 18 INI FilesChapter 19 EffectsChapter 20 LoopsChapter 21 ArraysChapter 22 DS ListsChapter 23 PathsChapter 24 ScriptsTeacher's SectionChapter 25 Progress SheetChapter 26 Marking GuideChapter 27 End Of Course AssignmentsChapter 28 TestChapter 29 HomeworkChapter 30 Teacher's Notes Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect.Includes an appendix, which also allows the book to be used in an educational setting.All resources and project files included.Using this book you'll learn 24 GML programming elements that are important when creating a game. Beginning GameMaker Studio 2 Book Review: